![]() Making things worse is that as the difficulty of puzzles escalates, they begin to require multiple shots to create perfectly-timed and time-sensitive paths to the player’s goal. ![]() Given this issue, it’s incredibly easy to overlook minor changes in the environment, and overlooking something means delayed progress. After just an hour or so of play, the view becomes tiring and monotonous since every area is a samey collection of softly-lit blocks, tables and columns in shades of blue and purple. It’s simply not interesting, visually, and it looks very last-gen, even for an indie title. That’s because the visuals in Anomaly 1729 aren’t going to win any aesthetics awards, they won’t get nominated for any awards, and won’t even earn a ticket to a C-level cocktail party. However, finding what’s changed becomes difficult within the limited visuals. As such, exploration and a keen eye for detail are an absolute must for enjoying Anomaly 1729. The cannon might even adjust the most minor of details, often out of sight of the player. It may flip something upside down or even reverse gravity. By shooting specific objects within each level, everything from single bricks to entire rooms can be manipulated until a path to an exit is found.įor example, a shot might twist things 45 degrees, or 90 degrees. If they stick around, it’s soon revealed that each level is a room Ano needs to escape from, and the handy cannon hardwired to Ano’s rust-resistant forearm is the key to solving every last one. The rest is revealed methodically, puzzle by puzzle, with only the thinnest of narratives to keep things moving along. It’s a reasonable approach given the nature of the game, but without a strong story thread players might find themselves asking, “Why should I care?” more than once. Ano is curious about the world around him, and a disembodied voice does a decent job explaining the bare essentials. ![]() ![]() Oh, how I wanted Anomaly 1729 to be another Portal, but despite its best efforts, it’s a puzzle-platformer that falls well short of that lofty bar -not to mention its own intentions.Īs has become de rigeur in puzzlers, there is little story setup, and the game’s challenges become the vehicle for inviting players into its quirky universe. All that’s clear is the basic premise-the game’s protagonist is a glowing blue humanoid named Ano, and the owner of an impressive, gravity-powered arm extension. WTF I haven’t seen this much blue since CNN projected the 2016 Presidential Election. Like finding your way out of a Portal-o-Potty ![]()
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January 2023
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